![]() But I gotta give a hats of to the devs for the world building (two safe codes spoiler, how to find them): Found a video replay thing, that was displayed as test to make sure the projector is working, the first "test" video didn't have anything interesting, but the second if you wait you will see the doctor (in the vid) turn around and open a safe using a special cup. Playing Prey 2017 so far having a blast, even though I have way too much ammo (200+ shots in my pistol is a little bit too much lol). Either he dies or doesn't fake it, it felt cheap. But I disliked how in the last mission boozer "dies", or fakes it like, no just no. Then, it's running some laps in the free online weekend in GT Sport else it would've been exclusively CP2077.įinished Days gone, now I understand why people say the story picks up in the second half of the game (even the gameplay gets better lol, hordes and the area being more open so I don't need to follow roads anymore). Plus it emphasizes why I respect R* so much, there are hardly any true GTA competitors. Even with all it's bugs CP2077 is much more fun and better than a lot of boring non-buggy games. Like Skyrim in its early years, most great games start with lots of bugs and pay the price for being daring. Yet, CP2077 pulls it off with good looking textured vehicles and a heavily packed world - of course it's gonna have bugs. FarCry manages to do it with repetitive vehicles and a world that isn't too packed. Hangar13 tried with Mafia3 and ended up with inconsistent and blurry vehicle textures, they got better with the MafiaRemake though but only possible in an empty world. This is why I give CDPR props for trying. R* knew it'd be difficult to get a GTA world and all its density with RDR2 type graphics to work on PS4/XOne, so they decided to skip the gen entirely. Still on the fantastic Cyberpunk2077! The only true GTA competitor right now.
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